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Retro Video Game Tournaments

Tournament Preregistration is open

Of course the 2019 CinciClassic will host retro video game tournaments of all shapes and sizes! Tournaments will include a variety of competition styles, such as head-to-head, time trial, and last man standing. Many different game genres will appear, such as fighting, puzzle, battle arena, and more! A diverse range of console generations will show up.  Here is our current tournament lineup for 2019. We will announce more tournaments in the lead up to the convention. Check back often for new additions and some surprises!

This year, all tournament proceeds will be donated to the Dragonfly Foundation through our guest Fluke Skywalker. There is a $2 entry fee per tournament, or a toy donation will grant entry to all 5. Fees and toy donations will be accepted by them at the start of your first qualifying round for any tournament you have entered.

Tournament Schedule

Tournament rules may be subject to change based on community feedback. If you have a suggestion for something you’d like to see in our retro video game tournaments, then please let us know via Facebook or our contact page. We appreciate your feedback!

Don’t miss out on all the exciting tournament action! Check out our ticket page and get your ticket today!


Sega Saturn Bomberman game used in a 2019 CinciClassic retro video game tournament
Check out the Bomberman Wiki for details about the game!
  • Console: Sega Saturn
  • Release Date: July 19, 1996
  • Game Style: Battle Arena
  • Number of Players: 8
  • Tournament Style: Group Elimination Bracket

Blow up your buddies by dropping bombs and grabbing power-ups in this classic multiplayer battle arena! The Sega Saturn version of Bomberman really ups the intensity by allowing up to 10 simultaneous players. However, our tournament will have an 8 player limit so as not to lock out any maps or power ups.

Doug Plummer selected Saturn Bomberman as one of our tournament games for his “Tournament Master” Kickstarter reward. Thanks for the support Doug, and awesome game choice!

Bomberman Tournament Rules

  • Players will be put into groups of up to 8 players based on number of signups.
  • In preliminary rounds, three rounds will be played, all on the normal stage, with Arenas #1, #2, and #3 being used.
  • Players will receive points based on their finish. 5 points for first place, 2 for second place, and 1 for third place.
  • The top two players from each group will move on to the finals (number is subject to change based on number of signups). Highest finish in an individual game will determine who moves on. If this cannot break the tie, a tiebreaker game will be played.
  • The finals will be played over five rounds, all on normal stage, with Arenas #1, #2, #4, #5, and #6 being used. The scoring per round will be the same. In the case of any first place tie, it will be decided with a tiebreaker game on Arena #7.
  • NOTE: Rounds in Saturn Bomberman CAN end in a tie! If that happens in group play, points will be split between the players who tied. If it happens in a tiebreaker game, a coin flip will decide the winner unless it’s the finals, where one additional re-play will be allowed.


Check out the official site for the PS4 re-release of this Neo Geo arcade classic!
  • Console: Playstation 4
  • Arcade Release Date: February 17, 1994
  • PS4 re-release Date: August 29, 2017
  • Game Style: Arcade Battle Sports
  • Number of Players: 2
  • Tournament Style: Single Elimination Bracket

Windjammers is a fast paced, head-to-head two player Neo Geo arcade classic! The gameplay style is similar to tennis or air hockey has deep roots; going all the way back to Pong, one of the first arcade games ever made.

Players have their choice of six characters, each with unique stats and special throws. The game field is separated into two halves, with red (worth 5 points) and yellow (worth 3 points) goal zones on either side. There are multiple different fields and the size of the goal zones depends on which field is selected. Players can freely move their character around their side of the field. One player will start with a disc and can throw it. The opposing player will try to intercept the disc and catch it, allowing them to go on offense and throw. The disc will bounce off of walls, spin, and flip; it’s speed will increase after each throw until a goal is made. The objective of the game is to score points by throwing the disc into the opposing players goal zones.

Windjammer Tournament Rules

  • Best 2 out of 3 matches.
  • Best 2 out of 3 rounds per match.
  • 99 second rounds.
  • First to 12 points.
  • Initial stage is random.
  • Loser of each match can counter-pick either a stage, or a character. If they pick a character, the stage will be set randomly.
  • Finals will be best three out of five matches.

Nintendo World Championship (NES Remix 2)

16 of the games available in NES Remix 2
Check out the awesome lineup of classic NES games available in NES Remix 2!
  • Console: Wii U
  • Release Date: April 25, 2014
  • Game Style: Timed Micro-challenge
  • Number of Players: 1
  • Tournament Style: Leaderboard

The Nintendo World Championship was a video game competition held by Nintendo in 1990 to celebrate the company’s 100th anniversary. The finalists competed against each other on a special NES cartridge with custom versions of Super Mario Bros.Rad Racer, and Tetris. Finalists were given grey copies of this custom cartridge, and gold copies were awarded in a Nintendo Power competition. Both versions have become legendary holy grails of retro game collection, being some of the rarest and most valuable NES cartridges ever produced.

Our tournament aims to recapture the excitement of those nation-wide “kids competitions” from the 80’s and 90’s, like the original Nintendo World Championship or Nickelodeon Super Toy Run. Although we couldn’t secure the $15,000 to get one of the original cartridges, we have the next best thing: the Nintendo World Championship mode from NES Remix 2 for Wii U.



Soulcalibur is one of the highest rated games of all time!
  • Console: Dreamcast
  • Arcade Release Date: July 30, 1998
  • Dreamcast Release Date: September 9, 1999
  • Game Style: 3D Fighting
  • Number of Players: 2
  • Tournament Style: Single Elimination Bracket

Soulcalibur is the first 3D fighting game to provide true, unrestricted 8-way movement. Characters clash against each other on their quest to find the legendary “Soul Edge,” a sword that can steal souls. Gameplay focuses on weapons-based combat, with a player claiming victory either through depleting their opponents health bar or knocking them out of the ring. The Dreamcast home console release was a launch title for the system, it’s second highest selling game, and had significant gameplay and graphic improvements over the arcade release.

The Soulcalibur tournament will be capped to 16 entrants and 5 rounds maximum. 2 player head-to-head play. Each round is best 2 out of 3 matches and winner moves on to the next round. 99 second time limit. Stage select is random for first match. Previous match loser can counter pick stage for next match.

SoulCalibur Tournament Rules

  • Best two out of three matches.
  • Default game settings (3 out of 5 rounds per match).
  • Loser of each match can counter-pick a character.
  • Stage selection is always random.

Super Puzzle Fighter II Turbo

The game’s name is a parody of the popular Street Fighter series, and borrows a lot of characters, music and style from there.
  • Console: Sega Saturn
  • Arcade Release Date: June 31, 1996
  • Saturn Release Date: February 28, 1997
  • Game Style: Arcade Battle Sports
  • Number of Players: 2
  • Tournament Style: Single Elimination Bracket

Super Puzzle Fighter II Turbo is a fast-paced competitive puzzle game in the vein of Tetris, Puyo Puyo, Columns, etc. The player controls pairs of gems that drop into a pit-like play field. Gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. When gems are eliminated, “garbage blocks” called Counter Gems drop into the opponent’s play field; these will eventually become normal gems, but only after they count down to zero. The objective of the game is to fill the opponent’s field up so that they are unable to drop any gems.

Super Puzzle Fighter II Turbo Tournament Rules

  • Best two out of three matches.
  • Default game settings and difficulty (medium, 3 handicap).
  • Loser of each match can counter-pick a character.